Showing posts with label roleplaying. Show all posts
Showing posts with label roleplaying. Show all posts

08 October 2008

Character Profiles

The character profile is a staple tool of most roleplayers looking to define their character. It's useful – it helps you to put onto paper a personality, history and list of aims to help reduce the frequency of out of character actions, make concrete things such as age and birthplace and just generally make a character real in your head. Being able to write down these basic facets of your character also helps a lot if you need to submit an application to a roleplaying guild, too, so I thought I might jot down a few tips for those looking to finalise a character, join a guild or even the obsessive cataloguers amongst you.

Firstly, don't bog yourself down with too many overlapping categories. I know if you're submitting to a guild they may have a format you have to follow, but whenever you have a chance keep it as simplistic as possible. Having a personality subtitle and then strengths, weaknesses and flaws as three more simply doesn't make sense; you'll either catch yourself omitting things from the main personality section to flesh out the other three or leaving the later ones with a few lines to avoid repeating yourself. And I assure you, avoiding repeating yourself gets very hard when you find yourself filling out personality, strengths, weaknesses, notable skills, general abilities, particular flaws... Either remove the personality section and provide a few more specific fields or trust yourself to put all the important things, nicely summarised, into that larger section without direct prompting

Linking closely to the first, don't go over the top filling out each section. You don't need a huge, in-depth essay on everything – your character's age is your character's age, and if you only have a rough number give that and stick “(approximately)” on the end. Apologetically tapping out “I am not sure of the precise dates but I believe she would be between twenty and thirty however if this does not fit I will gladly change it as soon as I am made aware” is not only useless but actually counter productive, because if you're using this sheet as reference when roleplaying a new character or one you've only recently put concrete dates to you'll have to trawl through all the waffling to find the information you actually need! This is especially relevant if you're submitting an application to a guild, too, as confident responses give a much better impression.

Furthermore, you may find a less specific history to be beneficial. Leaving gaps where normal life would commence as usual allows you to add in things later that link to new roleplay, whilst choosing to outline the basic relationship between your character and people from their past, such as lovers or family members, rather than depicting those side character's personalities in minute detail will make it a lot easier for anyone else to play those people should you ever decide it would be a fun roleplaying plot. After all, it's great to get friends involved with your character's roots, but they're not going to enjoy it quite as much if they've no room to interpret their new character in a way they want.

And don't forget, a good character will develop the more you play them, so leave space for explanatory background for any new traits you may come up with. You may even need to change them massively because you find you prefer to stress the ruder sides more than you originally thought you would, or maybe you'd like them to be a bit more upper class. Suddenly that extensive essay you wrote may feel like a waste of time!

In fact, my first real roleplaying character was Miriah, for whom I wrote out a bit of her life just before her death in story form. I was really getting into this tale when someone informed me the people of Stratholme had only just been infected when Arthas came to butcher them – suddenly my story was wildly lore inaccurate, simply because all the sites I'd referenced when researching that time period forgot the little detail that they were mostly normal humans when the destructive prince popped up. As if that wasn't bad enough, Miriah's mother was originally the High Priestess and there was a lot of stress on a regional dialect, when in fact everyone speaks common and being the daughter of a prestigious, fan-created character pushes one towards the Mary Sue danger zone. While it had never really harmed my roleplay because Miriah dwells in the present and shuns the past for the most part, the whole thing K.O.ed that story straight out.

But you know... you don't need to explain everything in your character's current personality through their distant past. What you're roleplaying now, in their present, is far more important than backstory, to the point at which a super elaborate backstory will limit and stifle your character's all-important progression as you play them. It's a balance: though a well-thought out history will appeal to a guild and, indeed, come in handy as you play, overdo it and suddenly people will be less willing to roleplay with you because you're too bound to events that were never actually played out. So yes, I definitely back this method of cataloguing your character. But as you're doing it think what you want to get out of it rather than let yourself get carried away by the writing – is your aim a superbly detailed profile to admire as an example of narrative prowess or a basic springboard to better roleplay? Probably the latter.

Now, if you'll excuse me, I have such beasts as this profile here to polish. And dem, it takes a while.

03 September 2008

Carebears

So Sevielle is still stuck on a normal server, which means my ever present PvP flag tends to earn me a lot of blue attacks. It's certainly teaching me how to play a rogue caught out of stealth fairly well, but I have to admit it's pretty annoying when I see that level seventy undead that ganked me earlier running near a cliff and find I cannot distract him off the edge because his flag timed out.

Anyway, though mechanics thwart me at every turn, my RP character is a religiously war-seeking, xenophobic night elf who will attack any and every Horde character on sight. So when I find a trail of lowbie bodies leading into Goldshire as I'm heading out to the lake to meet a friend and a level 52 blood elf paladin comes racing out of the inn with guards in hot pursuit I immediately intercept and murder him. I would have done this, in fact, with every character except my total pacifists or perhaps Isolde, who might run along with him trying to start a conversation, before eventually tiring and lopping his head off. He was in Alliance territory. That makes him fair game on all accounts.

So I get a bit confused when a level seventy mage runs out after him and berates me for it through whisper.

"...Killing a level 52..."

"He was in Alliance lands. That makes him fair prey."

"He was level 52. That's a lot weaker than you. There's no honour in that."

"So there was in butchering our lowbies?"

"He was just sitting in the inn..."

"The trail of bodies says otherwise."

"You're just a bully..."

And this goes on until she finally comes up with "You should let level 65 guards deal with level 52 players." Because it is very benevolent to grant someone durability damage. >.>

She seemed to be under the impression that because this guy spent some time sitting in the inn emoting with her it was wrong of me to kill him, which is frankly a load of bollocks. I was just arriving as he was fleeing the scene, there were bodies everywhere, I hadn't seen the RP and frankly... just because your character has no faction pride and tolerates one of the enemy entering your town doesn't mean mine will. In fact, she'd probably kill him and then tell you what a worthless loser you are.

So please. Quit the lecturing and accept that RP does not necessarily equate to senseless pacifism.

~Irritable RPPvPer